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http://www.quadropolis.us/node/1461

Take a look, comment and rate if you want. Any suggestions are much appreciated.
Ah, very nice map, esp. for OSOK Icon_smile.
the scaffolding is invisible for me
skee, you need toca's mapmodels which can be found on quad as well.
http://quadropolis.us/node/1181 theirs the link, most of those will be in 1.0...
Icon_eek
Damn, This is what i call a good map!
" I focused on fast gameplay " : A+ For that!
" Lightning " : Capital A+ Bigtime!
" Texture style " : Yup, Again A+!
" ... " : Obviously a DogDancing map, Good Job!!! Cant wait to play it online!

*"This obviously uses some of Toca's mapmodels" :Yeah, I have them, And put them in the folder with al the other models, But it doesnt seem to work? How can i instal them properly?
It should be easy to install them, put the "toca" folder which has all the models in it into mapmodels folder in assault cube folder.
It should work if you do it right! Icon_wink
Cool, cvs needs more OSOK type maps, hope this one makes it into v1.0.
Great job Dog, I like the atmosphere of this map, different than the usual rundown/bombarded ruins this one feels more apocalyptic, something like very catastrophic happened here... (omg, let's just get the fuck out of here).
I have the feeling that battles in there are going to be fierce as (like ac_sunset) they are openings and passages all over the place, you are nowhere safe, no time to rest!
Oh, and I found 2 places where you can crouch Icon_wink

There is just a few bits I find a bit odd:
1) Texture here imo are odd and the grates are glitchy.
2) Just above this point, this is a little metal door incompatible with the shaft blocking it.
3) This ceiling part imo is a bit odd, especialy the part on the left hanging from nothing.
yea I saw that part of the ceiling that was sort of not attached to anything, but was kinda floating in the air.
Great map this Dog. Lots of atmosphere, good layout. Played it a few times now on Single Player.
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