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Full Version: Apollo's Castle (3.0)
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[Image: screenshotcastlebi7.jpg]

Version review:

Alpha
- Gaming tests as OSOK/TOSOK

Beta
- Lights and textures enhanced
- Gaming test as TDM

1.0
- Buildings modified
- Gaming tests as CTF

1.1
- Sky texture fixed
- Some details added

1.2
- Water area reduced
- Some details on the viaducts and cliffs added

1.3
- Some more pickups und details added
- Light enhancement

2.0
- Some more pickups added
- Some more entities added
- Heavy light works
- Details on the viaducts added (more damages)
- Many details in and on the buildings added
- Water area reduced

2.1
- Wall changed to improve gameplay

2.2
- CLA flag position changed (thanks Harps)
- CLA respawns complete changed
- Position of some pickups changed

2.3
- Window height fixed
- One entry to RVSF base fixed

2.3.1
- Some textures fixed

2.4
- many more "damages" on the buildings and the floor added
- more debries added
- two more nades added
- some textures changed

2.5
- some textures changed or fixed
- a bug fixed

3.0
- some lights changed/added
- well resized and retextured
- adding some custom map models (thx to AKIMBO)
- some texture changed
- ambient sound added
- some details added
- cliffs modified
- water area reduced
Icon_smile yeah! this is a very good map.
Keep it up apollo!
I've had many changes in a short time. Make sure you have the latest release.
Wow! There has been a lot added and changed this is really cool I like how u added more detail and added ctf spawns.
I personally like this the best on tosok Icon_smile
Thx, m8. I'm planning now the review of DesertCity

M4TH

you can say to me the hours or you summers available apollo so that we can finish our map Icon_wink
I've added this map to the maprot on Clown and Krusty. Once they've been restarted, it'll be available as TDM map.
Just played it on public.
Good map restructure Apollo.
Sound job Clown!
New version uploaded!
Lol, you are confusing me, everytime I play this map it's a new version Icon_wink
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